1 | #pragma once
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2 |
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3 | extern "C"
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4 | {
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5 | #include <pthread.h>
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6 | }
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7 |
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8 | #include <CoreFoundation/CoreFoundation.h>
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9 | #include "SCPatchCommon.h"
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10 | #include "SCPatchMessages.h"
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11 |
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12 | #define DEFAULT_MESSAGE_RETRY_LIMIT 100 // Give up after 5 seconds
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13 | #define DEFAULT_MESSAGE_RETRY_INTERVAL .05
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14 |
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15 | // These AppleEvents get sent to ReceiveMessage after StartListening and
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16 | // before StopListening, respectively.
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17 | const OSType kEventClassSCPatchMessenger = 'SCPm';
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18 | const OSType kEventSCPatchStart = 'strt';
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19 | const OSType kEventSCPatchStop = 'stop';
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20 |
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21 | typedef struct
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22 | {
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23 | Boolean threaded;
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24 | UInt32 retryCount;
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25 | Ptr descData;
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26 | UInt32 descSize;
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27 | CFStringRef portName;
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28 | } AEMessageInfo;
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29 |
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30 |
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31 | class SCPatchMessenger
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32 | {
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33 |
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34 | public:
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35 | SCPatchMessenger(void);
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36 | virtual ~SCPatchMessenger(void);
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37 |
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38 | void SetMessageRetryInterval(float interval) { mMessageRetryInterval = interval; }
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39 | float GetMessageRetryInterval(void) { return mMessageRetryInterval; }
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40 |
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41 | void SetMessageRetryLimit(UInt32 limit) { mMessageRetryLimit = limit; }
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42 | UInt32 GetMessageRetryLimit(void) { return mMessageRetryLimit; }
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43 |
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44 | // Start listening for messages. If called from a patch, a PSN must be supplied.
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45 | // When called from a controller, pass NULL for the PSN.
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46 | OSErr StartListening(CFStringRef myBundleIdentifier,
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47 | Boolean isPatch, Boolean threaded);
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48 | OSErr StopListening(void);
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49 |
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50 | // When sending from controller to patch, you have to include the PSN to disambiguate
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51 | // the bundleID (because the same bundle is loaded into multiple apps), but when
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52 | // sending from patch back to controller, the PSN can be null, since there's only one
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53 | // controller running.
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54 | OSErr SendPing(CFStringRef bundleIdentifier, ProcessSerialNumber *psn);
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55 |
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56 | OSErr SendMessage(CFStringRef bundleIdentifier,
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57 | ProcessSerialNumber *psn,
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58 | AEEventClass evtClass, AEEventID evtID,
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59 | const char *paramsFmt, ...);
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60 |
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61 | OSErr SendMessage(CFStringRef bundleIdentifier,
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62 | ProcessSerialNumber *psn,
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63 | const AppleEvent *theAE,
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64 | Boolean threaded);
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65 |
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66 | // Override this to receive messages.
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67 | virtual void ReceiveMessage(const AppleEvent *theAE) = 0;
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68 |
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69 | protected:
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70 | virtual OSErr HandleMessage(const AppleEvent *) { return eventNotHandledErr; }
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71 |
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72 | private:
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73 | // Info for the listening port
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74 | CFMessagePortRef mMessagePort;
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75 | CFRunLoopSourceRef mMessageSource;
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76 |
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77 | // Flags for whether we queue outgoing messages, and whether sending is threaded.
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78 | Boolean mThreaded;
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79 |
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80 | // We have named send queues, where the key is the port name.
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81 | // Each queue is a CFArray of messages.
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82 | CFMutableDictionaryRef mMessageQueueDict;
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83 | CFMutableDictionaryRef mMessageThreadDict;
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84 |
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85 | pthread_mutex_t mMessageQueueMutex;
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86 | float mMessageRetryInterval;
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87 | UInt32 mMessageRetryLimit;
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88 |
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89 | OSErr SendMessage(AEMessageInfo *info);
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90 | static void *SendThreadEntryPoint(void *infoPtr);
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91 | OSErr QueueMessage(AEMessageInfo *info);
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92 | AEMessageInfo *GetNextMessage(pthread_t threadID);
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93 | AEMessageInfo *DequeueMessage(pthread_t threadID);
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94 |
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95 | static CFDataRef ReceiveCallback(CFMessagePortRef local, SInt32 message, CFDataRef dataRef, void *info);
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96 | }; |
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