[153] | 1 | #pragma once
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| 2 |
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| 3 | extern "C"
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| 4 | {
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| 5 | #include <pthread.h>
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| 6 | }
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| 7 |
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| 8 | #include <CoreFoundation/CoreFoundation.h>
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| 9 | #include "SCPatchCommon.h"
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| 10 | #include "SCPatchMessages.h"
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| 11 |
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| 12 | #define DEFAULT_MESSAGE_RETRY_LIMIT 100 // Give up after 5 seconds
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| 13 | #define DEFAULT_MESSAGE_RETRY_INTERVAL .05
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| 14 |
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| 15 | // These AppleEvents get sent to ReceiveMessage after StartListening and
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| 16 | // before StopListening, respectively.
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| 17 | const OSType kEventClassSCPatchMessenger = 'SCPm';
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| 18 | const OSType kEventSCPatchStart = 'strt';
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| 19 | const OSType kEventSCPatchStop = 'stop';
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| 20 |
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| 21 | typedef struct
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| 22 | {
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| 23 | Boolean threaded;
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| 24 | UInt32 retryCount;
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| 25 | Ptr descData;
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| 26 | UInt32 descSize;
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| 27 | CFStringRef portName;
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| 28 | } AEMessageInfo;
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| 29 |
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| 30 |
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| 31 | class SCPatchMessenger
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| 32 | {
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| 33 |
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| 34 | public:
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| 35 | SCPatchMessenger(void);
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| 36 | virtual ~SCPatchMessenger(void);
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| 37 |
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| 38 | void SetMessageRetryInterval(float interval) { mMessageRetryInterval = interval; }
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| 39 | float GetMessageRetryInterval(void) { return mMessageRetryInterval; }
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| 40 |
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| 41 | void SetMessageRetryLimit(UInt32 limit) { mMessageRetryLimit = limit; }
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| 42 | UInt32 GetMessageRetryLimit(void) { return mMessageRetryLimit; }
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| 43 |
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| 44 | // Start listening for messages. If called from a patch, a PSN must be supplied.
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| 45 | // When called from a controller, pass NULL for the PSN.
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| 46 | OSErr StartListening(CFStringRef myBundleIdentifier,
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| 47 | Boolean isPatch, Boolean threaded);
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| 48 | OSErr StopListening(void);
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| 49 |
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| 50 | // When sending from controller to patch, you have to include the PSN to disambiguate
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| 51 | // the bundleID (because the same bundle is loaded into multiple apps), but when
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| 52 | // sending from patch back to controller, the PSN can be null, since there's only one
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| 53 | // controller running.
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| 54 | OSErr SendPing(CFStringRef bundleIdentifier, ProcessSerialNumber *psn);
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| 55 |
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| 56 | OSErr SendMessage(CFStringRef bundleIdentifier,
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| 57 | ProcessSerialNumber *psn,
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| 58 | AEEventClass evtClass, AEEventID evtID,
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| 59 | const char *paramsFmt, ...);
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| 60 |
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| 61 | OSErr SendMessage(CFStringRef bundleIdentifier,
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| 62 | ProcessSerialNumber *psn,
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| 63 | const AppleEvent *theAE,
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| 64 | Boolean threaded);
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| 65 |
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| 66 | // Override this to receive messages.
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| 67 | virtual void ReceiveMessage(const AppleEvent *theAE) = 0;
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| 68 |
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| 69 | protected:
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| 70 | virtual OSErr HandleMessage(const AppleEvent *) { return eventNotHandledErr; }
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| 71 |
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| 72 | private:
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| 73 | // Info for the listening port
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| 74 | CFMessagePortRef mMessagePort;
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| 75 | CFRunLoopSourceRef mMessageSource;
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| 76 |
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| 77 | // Flags for whether we queue outgoing messages, and whether sending is threaded.
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| 78 | Boolean mThreaded;
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| 79 |
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| 80 | // We have named send queues, where the key is the port name.
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| 81 | // Each queue is a CFArray of messages.
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| 82 | CFMutableDictionaryRef mMessageQueueDict;
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| 83 | CFMutableDictionaryRef mMessageThreadDict;
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| 84 |
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| 85 | pthread_mutex_t mMessageQueueMutex;
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| 86 | float mMessageRetryInterval;
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| 87 | UInt32 mMessageRetryLimit;
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| 88 |
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| 89 | OSErr SendMessage(AEMessageInfo *info);
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| 90 | static void *SendThreadEntryPoint(void *infoPtr);
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| 91 | OSErr QueueMessage(AEMessageInfo *info);
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| 92 | AEMessageInfo *GetNextMessage(pthread_t threadID);
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| 93 | AEMessageInfo *DequeueMessage(pthread_t threadID);
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| 94 |
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| 95 | static CFDataRef ReceiveCallback(CFMessagePortRef local, SInt32 message, CFDataRef dataRef, void *info);
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| 96 | }; |
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